Name: Ricardo Miranda Zuniga
Title of project and short description
INCERTIDUMBRE
Incertidumbre is a virtual reality game about cultural dislocation. Game play takes place in an urban maze, throughout the maze are disembodied voices sharing tales of gentrification. At other points in the maze, the player will encounter video portraits of people who share personal accounts of cultural loss, or dislocation and uncertainty. The player escapes the maze by collecting these stories, but must also avoid pursuer that seeks to stop the player.
How have you chosen to interpret the theme “SENSE?”
The streets of Manhattan overwhelm the human senses. I hope to intervene upon the street noise and activity by providing pedestrians a virtual reality respite in which the senses will be masked by the sounds and graphics of a confined digital experience.
Why do you believe 14th Street is a compelling site for creative response?
Anytime a creative intervention is placed in a busy public location, such as 14th Street, the outcomes are entirely unexpected and the possibilities of interaction are exciting.
What reactions are you hoping to draw from the public?
Awe, pleasure and critical analysis